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If they didn’t choose this niche path, maybe the Nintendo we know today wouldn’t be as fun and full of surprises. PlayStation appeals to a much larger audience now, and Sony proved this during the fifth generation of consoles with their absolute dominance in every single part of the globe and with sales numbers off the charts.Īfter gaining permanent resident status in nicheland, Nintendo saw that history, or fate if you will, forced them down this road and they accepted the reality. But when you consider the tens if not hundreds of millions of Nintendo fans around the world, that “niche” epithet kind of fails to live up to its meaning. Nintendo was kicked out from the realm of mainstream gaming, and they sought refuge in what I call the “nicheland” – they were no longer appealing to the masses, but to Nintendo fans themselves. 3, 1994, nothing would be the same ever again. Nintendo was creating their own sworn enemy with their own hands, one that would later come back to haunt them.Īfter PlayStation’s release on Dec. So, Kutaragi got the company's approval and developed PlayStation in-house – without any Nintendo oversight whatsoever and totally independent from it. Without PlayStation, Sony would have been long bankrupt by now due to their problematic moves in other areas of tech especially their hard and painful failure in the smartphone industry. Kutaragi saw the future of Sony in gaming, and rightfully so. He was so furious that he spent months trying to persuade Sony’s top brass to continue developing what they did for Nintendo thus far into a game console of their own. Ken Kutaragi, also known as the father of the PlayStation, was furious. That's when Nintendo abruptly and unilaterally ended the deal with Sony – without even informing the company – and announced that they had agreed with Philips to develop the new drive.ĭuring the ’91 Consumer Electronics Show, Sony executives were hearing for the first time, as was the rest of the audience, that Nintendo partnered with Phillips instead of them. They had a deal with Sony to develop the add-on CD-ROM drive and it was all going good, until the very last day. It was SNES all over those days, thanks to classic titles such as The Legend of Zelda, Super Metroid, Earthbound, the Super Mario series, Donkey Kong Country and other immaculate games.īut Nintendo wanted to up its game a little and decided to bring higher-capacity CD-ROMs to the SNES, paving way for potentially superior games. Sure, it had some competition from Sega, but you know. Nintendo was dominating the console realm nearly singlehandedly.
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It was the early ‘90s, and the Super Nintendo Entertainment System (SNES) hype was real.